This is a free update for current V-Ray 3.0 for 3ds Max users. In addition to support for 3ds Max 2015, Chaos Group has added a new VrayPointParticleMtl material. You can either illuminate with “photometric lights” (preset) or with “sky portals” (faster).A new update for V-Ray 3.0 for 3ds Max 2015 is now available for download. You can use this scene for an easy way of rendering “objects” in a lighting studio. (enlarge picture with mouseclick for better view) Renderscene for objects You can create contour and other kind of more abstract renderings and probably change the look even more with post production. With this you adjust the jagged and smooth edges in antialiasing. You can change the image precision between low, medium (standard) and high (never use very high). When you have many lights in your scene (room), than you can save rendertime with “Renderpreset 6” (desn´t use final gather) When you have very little light in your scene through small window openings you can eather use “sky-portals” od use renderpreset “DE4_High_Presentation_LittleLightInScene” to avoid non smooth surfaces Than this setting saves time and doesn´t creat dots and non smooth surfaces “DE_6_Standard_ManyArtificialLightsInScene”: you need many artificial lights in your scene.“DE_5_Standard_ArtificialLight”: like “DE1_Standard” but limits the amount of photons per light.With this your surfaces are often not smooth or have dots. Good, if you have really small windows and little light comes into your scene.
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January 2023
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